Everything You Need to Know About No Man's Sky's New Settlements (2024)

No Man's Sky's unprecedented recovery from launch has become a blueprint within the gaming industry. Since it was released in 2016, Hello Games has consistently dropped major updates that expand and introduce new gameplay mechanics. Be it visual overhauls or an entirely new narrative story, No Man's Sky is showing no signs of slowing down or running out of ideas. Among these updates was the fan-favorite base building mechanic added through Foundations. Unlike the most recent release which added a new game mode, Expeditions, all of the changes in Frontiers are present within the base sandbox game mode. However, within the patch notes, it was also confirmed that the third Expedition will be starting soon.

The seventeenth update in No Man's Sky's continued comeback, Frontiers, is releasing today, September 1st, 2021. As is now customary with these updates, the patch notes contain many major and minor changes to the game state. The main feature of No Man's Sky Frontiers is the ability for players to find and claim various procedurally generated alien settlements on planets. Once claimed, players can become the overseer and manage the day-to-day operations of those settlements. There is also a major change to the general base-building systems and UI. Smaller changes include visual overhauls to make the night sky even more appealing as well as quality of life enhancements such as more save slots.

RELATED: No Man's Sky: 10 Mistakes To Avoid When Building A Base

The First Settlement in No Man's Sky

Everything You Need to Know About No Man's Sky's New Settlements (1)

The first thing many players will likely want to do after downloading Frontiers is experience this brand-new content. As mentioned earlier, everything in Frontiers is seamlessly integrated into the massive universe of No Man's Sky so that new and old players alike will be able to stumble across it in their space-faring adventures. Thankfully, Hello Games has made it very easy to jump into the largest content offering in Frontiers with guided missions and tutorials so that the player is never really lost. Furthermore, the player can reread any previous tutorials within the Guide menu so that returning players don't have to relearn everything from scratch.

Once the player has left the orbit of their planet, or a space station, they will receive a pre-recorded emergency broadcast on their starship communicator. The alien will explain in their language that their settlement needs help against a Sentinel attack and that there is no overseer. Gamers will then gain coordinates to a local procedurally generated settlement on a planet with aggressive Sentinels. The player should also get a secondary mission titled A Planet In Distress that is viewable in the Log. They simply need to follow the marker to either the planet or the nearby system to get things started.

RELATED: 8 Ways to Earn a Lot of Units in No Man's Sky

The Overseer's Duties

Everything You Need to Know About No Man's Sky's New Settlements (2)

After saving the remaining settlers from a Sentinel attack, the player can begin to free roam across the struggling settlement. Here, players can manage just about every aspect of the settlement as it goes from indebted to flourishing. A number of specific actions and building constructions will aid in this goal. Players will need to balance population, happiness, maintenance costs, and Sentinel activity in order to turn a profit. This is a far cry from what players typically do with No Man's Sky bases. There are also settlement unique characteristics that can affect these factors, such as the 'Signal blackspot' feature lowering the citizens' overall productivity, or the 'Robot butlers' feature that increases their happiness.

The player must reduce the debt of a settlement through the managing of these many factors. They can construct certain buildings that will add different Settlement Features, increase the happiness of settlers, or add to the population. There can also be disputes between settlers that fall to the Overseer to resolve. Kind-hearted judgments will often result in more positive effects on the settlement, while harsh rulings are sure to lower happiness and productivity. This RPG choice-based system is a welcome change to the ever-expanding No Man's Sky. There is also the looming threat of Sentinel attacks in which the player will need to return to the settlement and protect its inhabitants from being killed which can lower population, happiness, and productivity. However, as the settlement improves, Sentinel attacks become more likely as well.

RELATED: Starfield Should Borrow From No Man's Sky's Promises

Base-Building Changes

Everything You Need to Know About No Man's Sky's New Settlements (3)

The other largest change within the Frontiers update is with the Base-Building system and UI. Accessing the buildable and placeable units now pauses the game to pull up a grid-like list where everything is neatly organized into categories. Once a building piece has been selected, the game resumes and the player is free to place the chosen technology wherever they want. A new addition before placing a part is that there is a toggle camera and toggle wiring button. The former allows the player to roam in free cam when building while the latter highlights or removes any wiring for technology.

There is also the ability to cycle forward within the chosen list so the builder doesn't have to deselect and reopen the menu after changing their mind. This UI revamp allows quick access to all parts that the player knows how to build without having to cycle through several menus. The final large change is that many parts can be placed free form without being predicated on something else. For example, players can now place a decoration in the air so that it is floating. Given how impressive the No Man's Sky bases are currently, this is sure to open up things for even more stunning creations.

There are also a lot of new base parts, so the player will have even more options when either building a personal base or expanding a frontier settlement. Hopefully, this means that each settlement will have a unique feel. Given that the game teaches the player these systems on a harsh planet, the first settlement will at the very least be memorable. This should prevent the problem that No Man's Sky had at launch, which was that everything felt very much the same. Based on this update, Hello Games has once again proven itself to be devoted to making No Man's Sky the best game it can be.

No Man's Sky is available for PC, PS4, PS5, Xbox One, and Xbox Series X/S.

MORE: Five Years Later is the Best Time to Give No Man's Sky a Chance

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Everything You Need to Know About No Man's Sky's New Settlements (2024)

FAQs

How to make settlements profitable in No Man's Sky? ›

The decisions that the Overseer has to make directly impact the growth of the Settlement. An early choice that has to be made, for example, is whether or not to construct a Saloon or Marketplace. The Saloon will increase the happiness meter of the settlers, while the Marketplace will increase revenue.

How to improve settlements in No Man's Sky? ›

Construct new buildings and set new policies from the overseers office to turn the settlement around, reduce its debts and improve the lives of its citizens. Warning: Settlements will periodically attract the attention of sentinel forces. Check the current sentinel alert levels from the settlement management interface.

How to find a new settlement in No Man's Sky? ›

If all else fails and finding a new settlement in NMS is your top priority, head to the Cartographer in any space station or in the Anomaly. Settlement Charts can be purchased for five Navigation Data, and all that needs to be done is to find the follow the chart's guidance to a new settlement.

Is there a way to get rid of a settlement in no man's sky? ›

You can get a map from the cartographer in a space station and find another settlement. Once you are overseer of the new one you will automatically drop the previous one. Yeah, it is best to just keep shopping until you find one that seems like it is on a reasonable planet.

What's the best economy to sell in no man's sky? ›

In general: Systems with higher Sell modifiers will pay more when you sell Trade Items. Systems with lower Buy modifiers will charge less when you buy Trade Items. Systems with Sell modifiers in the range of +70-80% are optimal for selling your goods (80% being the maximum modifier)

What is the fastest way to make money in no man's sky? ›

Scanning rocks, plants, and animals with an upgraded scanner is the easiest way to make money in No Man's Sky. Buy Planetary Charts to find crashed ships you can sell as salvage to make money quickly. With the new patch update, more experienced fighters can find and sell Sentinel Interceptors.

How to increase the population of your settlement in No Man's Sky? ›

The population count is a record of the number citizens in a planetary settlement, up to the maximum of 200. By building more residences and accepting new people in the settlement, it is possible to increase its population.

What is the max settlement size in no man's sky? ›

And all settlements can eventually reach a maximum population of 200 settlers. That's about it.

How to find a settlement on a specific planet in NMS? ›

If you want to specifically choose which planet or moon your settlement will be on, then ignore the quest completely and instead go to the nearest space station. Talk to the cartographer there, and you'll be able to buy a settlement map (it'll cost 5 navigational data).

Where is the best place to settlement in no man's sky? ›

Settlements can spawn on even inhospitably hot or cold planets, but it's best to choose a planet with a temperate atmosphere and as few extreme weather events or storms as possible. Look for Lush planets described as Paradise, Temperate, Verdant, Bountiful, or Flourishing.

How many settlements can you oversee in no man's sky? ›

You can only be overseer of one settlement at a time. If you accept being overseer of another settlement you will lose your previous one. Exactly one per save. One.

What is the max settlement income in NMS? ›

Summary. Planetary Settlement - Productivity contains a detailed description of the characteristics of the Planetary Settlement's Productivity. per (real life) day, with the maximum being 1,000,000.

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